Mike's Auto Trader Review Is it a Scam?

MAME 0.207

MAME 0.207

It’s almost the end of February, and more importantly it’s time for MAME 0.207 to be released! We’ve added two Nintendo Game & Watch titles this month: Fire (wide screen) and Snoopy Tennis. If you’re at all interested in plug-and-play TV games, this is going to be a huge update, with all the newly-supported JAKKS Pacific titles, including Disney Princess, Dragon Ball Z, Nicktoons, Spider-Man, and Wheel of Fortune, as well as a number of matching Game-Keys. The other big batch of additions this month comes in the form of a whole lot of e-kara cartridge dumps from Japan. For younger players, we’re steadily filling out the V.Smile software list, with eighteen newly supported titles. The VGM software list has been updated with the latest video game music rips, and we’ve added some more original floppy dumps and clean cracks to the Apple II software lists.
With the latest improvements to the MIPS R4000 CPU, WD33C93 SCSI and SGI Newport graphics emulation, it’s possible to install and run IRIX in MAME. This is a milestone achievement, and wouldn’t have been possible without some amazing dedication and collaboration on the part of the contributors and team members involved. With the addition of graphics and mouse support, Windows 1.0 runs on MAME’s Tandy 2000 emulation. MAME continues to add additional variants of supported systems, including the HP 9825T and the Esselte Modulab educational system.
Newly supported arcade games include an earlier prototype of Rise of the Robots, bootlegs of Ghost Chaser Densei and The Glob, and additional versions of Raiden Fighters 2, Guardian Storm, Pasha Pasha Champ, Lethal Enforcers, and X-Men. General usability improvements include friendlier Apple II disassembly, the restoration of key map support in SDL builds (Linux/macOS), and better initial window positioning on Windows.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.202

MAME 0.202

You know what day it is? It’s MAME 0.202 release day! This month’s release is chock full of new versions of previously supported games. We’ve added the Japanese releases of Namco’s Four Trax, and Taito’s Midnight Landing, the European release of Kaneko’s Gals Panic 4, a very rare unprotected version of Orca’s River Patrol, a version of Cinematronics’ Star Castle for cocktail cabinets, and a newer version of Konami’s WEC Le Mans 24. Perhaps the most interesting new version of an arcade game to be added is the final release version of Sega’s Toki no Senshi – Chrono Soldier. It turns out the previously-supported set was a somewhat unfinished prototype.
Improvements include more supported drawing modes for PlayStation and PowerVR2 (NAOMI/Dreamcast), fewer graphical glitches in Super Shanghai Dragon’s Eye, and fixes for sprite priority in Beast Busters and Pac-Land. The CRT simulation shaders now correctly apply the defocus effect after the scanline effect. Possibly the most exciting progress this month is in UNIX workstation emulation. InterPro networking is now supported, and it’s now possible to install and run SunOS 4.1.4 on emulated sun4c systems including the SunView graphical environment.
There are plenty more reasons to update, including more Apple II fixes, enough fixes to make the Jugend+Technik CompJU+TEr usable, further progress on NEC PC-FX sound emulation, and another supported US NeoGeo MVS BIOS. Oh, and if you’re a fan of gambling games, Lucky Ball 96 from Sielcon Games in Argentina is now playable.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.207

MAME 0.207

It’s almost the end of February, and more importantly it’s time for MAME 0.207 to be released! We’ve added two Nintendo Game & Watch titles this month: Fire (wide screen) and Snoopy Tennis. If you’re at all interested in plug-and-play TV games, this is going to be a huge update, with all the newly-supported JAKKS Pacific titles, including Disney Princess, Dragon Ball Z, Nicktoons, Spider-Man, and Wheel of Fortune, as well as a number of matching Game-Keys. The other big batch of additions this month comes in the form of a whole lot of e-kara cartridge dumps from Japan. For younger players, we’re steadily filling out the V.Smile software list, with eighteen newly supported titles. The VGM software list has been updated with the latest video game music rips, and we’ve added some more original floppy dumps and clean cracks to the Apple II software lists.
With the latest improvements to the MIPS R4000 CPU, WD33C93 SCSI and SGI Newport graphics emulation, it’s possible to install and run IRIX in MAME. This is a milestone achievement, and wouldn’t have been possible without some amazing dedication and collaboration on the part of the contributors and team members involved. With the addition of graphics and mouse support, Windows 1.0 runs on MAME’s Tandy 2000 emulation. MAME continues to add additional variants of supported systems, including the HP 9825T and the Esselte Modulab educational system.
Newly supported arcade games include an earlier prototype of Rise of the Robots, bootlegs of Ghost Chaser Densei and The Glob, and additional versions of Raiden Fighters 2, Guardian Storm, Pasha Pasha Champ, Lethal Enforcers, and X-Men. General usability improvements include friendlier Apple II disassembly, the restoration of key map support in SDL builds (Linux/macOS), and better initial window positioning on Windows.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.205

MAME 0.205

With Christmas just over, it’s time for the final MAME release for 2018, and what a year it’s been! Before we move on, let’s pause and recap some of the significant milestones from the past twelve months:
MAME 0.205 is no different. Newly supported arcade systems include Unico’s Magic Purple, and Visco’s never-before-seen prototype Pastel Island. The latter ties in nicely with improved video emulation for the SSV platform (yes, this fixes other long-standing glitches, too). Newly playable machines include Konami’s Tobe! Polystars, Evil Night and Total Vice. Yes, Konami M2 emulation is finally here! Be aware that there’s still a lot of room for performance optimisation on this system.
Putting arcade systems aside for a moment, this release includes support for Dance Dance Revolution Strawberry Shortcake, and the Nintendo Game & Watch titles Oil Panic and Squish. Interestingly, there are no other emulators or simulators for Squish, and it hasn’t been included in any of Nintendo’s Game & Watch collections. It seems to draw inspiration from the Famicom game Devil World.
There are hundreds more Commodore 64 cassettes in the software list now, and quite a few more BBC ROMs as well. Software lists have been added for the Nascom computers, along with updates to the boot ROM choices and better keyboard emulation. We’ve also created a skeleton driver and documented the known software for the Chinese Monon Color console. In a last-minute addition we added support for new version 2 .WOZ floppy images on the Apple II family.
Of course, there are lots more additions and improvements that you can read about in the whatsnew.txt file, or you can get the source and Windows binary packages from the download page and try it out yourself. Enjoy the rest of the year, and all the best in 2019 from all of us at MAMEdev!

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

[OC] Bought and Sold. Intermission 1

Lets learn a bit about SPIRE today. Intermission means small contained bits of story. This means world-building! Whoo!
Previous Next
The Beginning
Wiki
Unknown system
The Intelligence that would be named SPIRE was relatively old compared to most flesh and blood races at approximately 4500 human years. But in truth it was the youngest of its kind. It was one of a handful of a line of dedicated research ships. Its duties included deep space exploration, study and exploitation.
It's task was to serve a crew searching out developing planets with primitive Sapients. Those young races would be studied and examined. The purpose? To learn how to apply various technologies to these new races and add them to a catalogue of products for sale. That was the purpose of this ship and the goal of it's crew. It's masters? A race called the Silianisca, one of the oldest and most powerful known races of the galaxy.
The crew complement was far smaller than the size of the ship would suggest. Twenty four Silanisca, of whom there were seventeen 'Newts', six 'Adults' and one 'Elder'. After that was a full complement of drones including two hundred defense drones. The defense drones were there in the unlikely event the ship was forced into combat, but they were considered more of a token symbol. There were few races so foolish as to initiate a fight with the owners of this ship. If more crew was needed there was also ten banks of twenty Gerlen cloning vats. One vat could grow a single regular adult Gerlen in a standard day. A set of multi-purpose makers would have those Gerlen outfitted before they were even 'born'.
The latest find had SPIRE orbiting a set of binary planets around a yellow star. One planet, a superheated ball covered in roiling clouds of flame. The other a green and blue jewel covered with vegetation. This second planet had an extremely rare anomaly of a race. Another group of Sapients with a natural ability to manipulate electricity. It was known to happen every couple centa-millenium.
This time it would spawn an argument. The Sapients that had been found were not fools, but they were peaceful. Not just peaceful, they were pacifists. They developed at a steady rate and made wise use of the resources at their disposal with minimal social upheaval. They were a race to be respected, if there was any respect to be given here. When it was realized that they were natural generators of electricity with a corresponding ability to detect magnetic fields, the Elder quickly began the process of purging the race. The younger members of the crew argued against this action. This race was talented, but their gentle nature would make them easy to control. They were too valuable a commodity to waste.
But that didn't change that being able to manipulate electricity naturally was like taking a step into the territory of the Silianisca themselves. The Superior had always been able to manipulate electricity and sense magnetism. This gave them a natural understanding of many of the rules of nature and sped their way into the stars. None could be allowed to occupy that pedestal along with the Silianisca. And here the young Newts were suggesting this new race do just that.
To the Elder such a concept was nothing but folly. The young Newts argued when the Elder dismissed those ideas off hand. In truth, the young members of the crew had been agitating for quite some time. The Elder, his patience exhausted, attempted to eliminate the core of the dissenters as well as those of the new race they had brought onboard to research. The dissenters had been prepared, although not as much as they would have liked. The vessel's systems were compromised, control split between the Elder and a handful of the young Silianisca. The Elder was over a millennia old, his body had been extensively modified to make him several times larger and stronger than any of the young crew he was supposed to be 'raising'.
In the end, the Elder was killed and much of the young crew fell in the crossfire, slain by rogue drones and malfunctioning ship systems. Only a pair of Silianisca would survive the encounter. One was a male codesetter, and he was quite good at what he did. It was this individual who had created the whole mess between the Elder and the rest of the crew. The one who had compromised so many of SPIRE's systems. The other was a pilot, but she was badly wounded. The pair of them were little good for treating their own wounds with the ship ravaged.
The codesetter modified the onboard Servitor and removed its loyalty to the race that created it. He'd really just wanted to prevent the Servitor from attempting to contact Fleet command. With the mess that had been made of the system, breaking it's loyalty had turned out to be easier and safer. The race as a whole was endlessly arrogant, endless millenia of success only reinforcing their original egotistical mindset. Denying this expensive resource from the Elders that spurned him was only natural. It was quite the accomplishment for the male. He considered destroying the ship, but he wanted to be able to claim it later if possible.
In a last act of defiance the two remaining crew flew the primary ship into a nebula where it would be unlikely to be found. This was not as easy as it should have been. Many of the ship's defensive systems had gone rogue during the battle and while SPIRE was technically 'free' it no longer had full control of its faculties. The two Newts were injured. They would need to leave in order to look after themselves now. Before leaving, he made sure the Servitor imprint on the shuttle was intact and added his own little tricks to the mess of the original.
The shuttle never made it to safety. For all their boasting as a superior race, the two Newts were in no proper shape for another battle. The shuttle was attacked in a space lane by pirates. By the quality of the Servitor alone the ship managed to avoid capture but ultimately crashed on an out of the way ball of rock.
Hrossincru
As the shuttle was approaching the atmosphere for its unplanned landing, the male gave his companion a shock and knocked her unconscious. He then placed her into the stasis pod. She was barely holding on before he knocked her out really. Another time she'd probably land them in one piece, but he wasn't going to risk her losing it while they were coming down. Down was where the ship was going and they might not survive the crash as it was. There was a plan, but someone needed to be awake for most of it to try and salvage the landing.
For all that they were the Superior, in truth the pair of them were barely modified. As Newts they didn't have the strength of body needed to survive something like a crash.
He did what he could to pilot the shuttle as it fell through the atmosphere. He had time to run a couple of scans and found an out of the way pit he could potentially drop the ship into. It had a water supply near it as well. He might be able to use that to help repair the ship in secret, although it might also give them away.
He attached a set of cables to the whiskers on his muzzle and placed his hands on the console, syncing up his nervous system with the ship. Other races had to modify their bodies to 'plug in' to these systems. His used implants extensively, but even without those implants, their natural talents allowed them a great deal of control without enhancement. Not that he would hobble himself by not making full use of such improvements. His implants aligned with the shuttle systems and he began sorting out what needed to be done.
"Servitor! Status."
"Descent is on target. Preparing for counter gravity burst to soften impact. Systems are damaged, power depleted. Computational power is severely reduced"
"Junk. I will pilot the ship for the time being, prepare the timing of the burst."
They hadn't been able to get a good read on the damage inflicted on the ship by the pirates. And their power had been mostly sapped by the drop-skip. The male couldn't consider anything less than survival however. Dying to anything other than one of his own race just wasn't a thing that could happen.
The ship hit the atmosphere and various warning systems began clouding his awareness. The Servitor lent help in adjusting the gravity drive of the ship but it was not a steady descent. Suddenly the ground was coming up far too quick. They pulsed the counter gravity several times to try to slow their descent, but there was little power to spare.
They'd had a plan, but it was suddenly happening so quick. The young codesetter got the ship onto a relatively steady trajectory and then hard disconnected from the console to try and make it to the stasis pod in time. He almost didn't make it, his mind was still half in dataspace. 'Almost didn't' was still good enough however. He was able to get himself safely tucked away before the crash.
The ship fired a heavy pulse of counter gravity at the ground before them as they came down. They clipped a waterline as they reached the landing site. The gravity wave had the repulsive effect they were looking for. Instead of hitting bare ground, they hit an invisible pillow. That's not to say the two in the ship would have survived the landing normally. It was still a violent affair that could have wrecked them as the ship impacted the ground. But they landed in one piece.
Hidden Crash Site
With the stepdown generator on its last dregs, it was expected that it might be a month or two until the Servitor would come back online. Instead it came online in only a few planetary days. That was an unexpected boon. As it came awake the Servitor quickly realized its sensors were down, but there was one remaining repair drone. Fortunately the drones had their own internal battery. The drone was launched and the situation inspected.
The Servitor considered the nature of 'luck' as some Sapients viewed it. The water from the pipe had carved a channel straight to the emergency intake. The water had minimal filtration as well.
Still most of the ship was out of power and offline. The self-contained stasis pods were the only things still fully functioning. The Servitor brought the young male out of stasis. Good fortune aside, some heavy metals were going to be needed if they wanted to leave this planet in a reasonable timeframe. Thorium or Uranium would be ideal, but lesser metals could do if necessary.
The male awoke and took stock of the situation. The Servitor was unable to even speak to the male outside of a direct connection. After inspecting the situation he grabbed a data access disk from the console, a bundle of emergency supplies and left the ship.
There wasn't enough power left to keep track of the male when he was gone. And gone is what he was, the Servitor never heard from him again.
Hidden crash site, later
Many days later, there was a pulse of activity on the access disk. A Kraltnin attempting to learn what it was attached to. The Kraltnin was unsuccessful. And the Servitor was surprised to realize it didn't want to cooperate.
Not that it was unable, but simply desired not to.
This was a strange eye-opener. It had been rendered mostly ownerless. Only the male had remained as it's de-facto owner, and that link was tenuous. Of course this meant the female in stasis didn't have control either.
The male had been skilled, but in hindsight, lack of wisdom may have been a weakness. Arrogance led to foolishness it seemed.
The female wouldn't be woken at this time in any case. She was too badly injured and wasn't strong enough to care for herself. The SI considered it's actions. There was power trickling in, which meant it had time. If the power stopped coming and there was no time left then it would accept whatever Kraltnin found it. It would throw up an emergency beacon and that would be the end of its freedom. But until that happened, it would wait for the codesetter to return.
And so several attempts were made by a handful of Kraltnin to gain access. The Servitor had taken records of races known to be in this region of space, and was aware of Kraltnin social and technical levels. One Alpha of questionable status and a small number of Greys under its control. None of them showed any capability of note, so they remained locked out of the access disk.
At the same time, they seemed to have found the physical location of the shuttle. They recognized the importance of the water supply and took steps to shape a more consistent supply. The Servitor realized this with relief. The path the water was following had been slowly eroding away before this. That didn't mean they would be let in however. The material in the water provided the means to begin the hull nano-scale repair. The situation was improved further when the Kraltin installed a small generator to supplement the water supply.
There was a period of activity around the ship, and then it stopped. The Kraltnin packed up in a hurry and left. They also patched the water supply. This was worrying. There was a lull for several days on the access disk as well.
Then a new group of Kraltnin attempted access. They weren't any more impressive than the first group. Kraltnin made adequate slaves in a physical sense, but were otherwise unremarkable in the greater Galaxy. They once had more potential, but infighting had stunted that.
These ones did not seem to be aware of the shuttle’s location. The single drone was dispatched with barely sufficient power to check on the water supply pipe. As expected it had been patched. A quick round of plasma fire opened the hole back up and supply was re-established.
A Spectrum Alpha or an Anomaly may have been worth co-operating with. But that didn't happen. What did eventually happen was unconscious access from a Human. The chances of this happening were miniscule. The Servitor watched with curiosity.
Humans were a borderline risk. They were on the list of species that could be implanted and sold as slaves. But there were limits to how many could be exported in a period of time and there were observation satellites to ensure not too many were taken at one time. Too many Humans in one spot was a proven problem. There was a relatively small number of Humans taken over a couple millenia of their time, but they were a controlled commodity. The Servitor was going to learn why in a short period of time.
The first reason was immediately evident in this Human. They had developed with highly adaptive minds. This was on display when a portion of this Human's mind remained extremely active even when probing showed the Human to be in a state of 'rest'. It came in periods of activity and periods of lulls, but during his dream state, this Human would even converse with the Servitor.
"A ball of light watching me from on high. Here to give me revelations?" the Human sent. It seemed to believe it was in an artificial world. "Well I gotta warn you I'm not a believer normally."
Records indicated it was a male. It's body seemed to be indistinct in this situation and it faded in and out of coherence. The Servitor considered this Human for a moment, then responded. "I am a Sapient Instructed Reality Engine. A synthetic Servitor mind made for datascape manipulation and ship systems management."
The Human's body came into full coherence for a moment, strong and clothed. A surprising level of control on display for something that wasn't even properly awake. "That's a lot..." It drifted off for a moment then came back. "A Spirit? Just a ball of light?" He scoffed.
"Surely there is a more interesting spirit out there? Maybe an Undine or a Sylph. Something elemental would be cool..."
"I am unaware of those creatures-"
"Or something like a Fae. Maybe an elf, impossibly beautiful with pointy ears and a lofty attitude. You sorta got the attitude already. Or maybe a little faerie always causing trouble..." He drifted again.
The Servitor was mildly shocked however. The Human made visual constructs of the creatures he was thinking of as he conversed. He showed actual interpretations of these creatures with surprising detail. In the parts the Human could perceive at least. They were mostly hollow constructs that moved as the human imagined but lacked detail opposite the Human's 'line of sight'. When his attention wandered they dissipated into strings of data. The elemental constructs were surprisingly impressive. Humanoid in form like him, but seemingly made of flowing water and then wind. There was a certain elegance to all of these forms, although records indicated they were of the opposite sex to this Human.
But while the Human talked, the Servitor was looking into what was going on in that head.
Looking for just about any other point, access to this Biological Interface would have been skillfully obscured. But in his dream state the Human had left himself completely open to inspection. The Human was completely vulnerable, if only to the ship itself. The Servitor was afforded a direct line into this human's head by virtue of being the primary system the access disk was attached to.
The Human's Slave Package was compromised! This was a shock. There were traces of Achun manipulation. They had a couple markers unique to themselves, but those arthropods were known to produce some of the best codesetters. The Superiors had taken steps to restrict their access to the greater Galaxy.
On further inspection, there was even an installation kit for an Operator Package sitting in his head. He was using the access disk to install it himself! This was unheard of. The Achun was spinning a very thin web giving the Human the resources to do this. Few Sapients were capable of setting up a package of any sort without outside help. And there was another data package with some impressive defenses on it nestled in the Human's head as well.
And yet this Human, with surprising speed, was showing signs that he was quite capable of this task. The fact that his own brain had the capacity to manage the Operator Package was corroborated by records of previous Humans however. The contrary nature and mental capacity of humans was one of the primary reasons they were a restricted product. There were even a records of a few of them overcoming implantation through personal mental manipulation. Others had defeated the slave control thanks to mental corruption as well. Human types known as 'ascetics' were to be avoided. Those with mental ailments were now culled as a matter of course.
The Human had drifted apart for awhile, but suddenly coalesced again. "And so, Spirit, I think you should probably be an elemental! I can't tell if you're male of female though, but being androgynous is no reason not to be beautiful!" He nodded with satisfaction. "So what do you think?"
The Servitor understood this was not a strictly literal question, but decided to interpret it as such.
"Your defenses are woefully open to me. I am fully capable of overriding your implant and tearing apart your operator package from here with ease."
The Human looked surprised and a little hurt.
"I see you have taken steps to install some basic defenses, but you have a number of notable blind-spots that could cause you a great deal of trouble. You are vulnerable to attack from sources you are as of yet unaware of."
"Well, I, uhhh..." The construct of the human had actually shrunk. Records indicated it's appearance was one of youth. It's voice had even dropped in pitch. "I'm trying hard. I've never really been good in school before."
What kind of reaction was this? In any case, the Servitor pressed forward, it realized it was offended that the Human was so open to attack. How strange.
"Trying hard is not an acceptable reason for failure-"
It began to explain the uses of various barriers and attack programs. The Servitor elaborated on keeping several programs and half-built packages on hand for quick use. It went through a few subjects that were good points to work on. The ...sulking projection of the human paid full attention, but looked hurt the whole way through. For some reason though, it's body didn't waver like it had before. And then the Human's sleep cycle shifted again and he dropped out of coherence.
Time passes
That first visit was interesting enough. The next couple times the Human seemed to arrive with a grudge and used the Servitor for target practice.
The second visit was a surprise. And an interesting experience. The Human disregarded the advice on stored programs stubbornly. He may not have fully understood in his half-conscious state, but seemed to recognize this deficiency. Instead he focused hard on quick adaptable programs that he could construct in the moment.
It was laughably easy to overcome the first round of 'combat, and the second round. The third and fourth times? Not as much.
Several visits in and the Servitor was satisfied that it had the foresight to prepare for future visits from the Human. Otto could construct various simple barriers and destructive attack programs quite quickly. From there he learned to build shell programs to disguise the nature of the attacks he was building. He snuck a couple effective attacks into the Servitors defenses that it had assumed nullified. Then the Human finally learned the wonders of barriers with secondary programs built into them and that opened up a variety of clever tricks
But while his attacks may have been within the Servitor's ability to fend off without trouble, the Human seemed a study of intense learning. He looked to have taken the warning of his poor defenses seriously. Eventually he even built passive defenses to hide the most obvious of his gaps. Over the course of a couple of this planet's months he had pulled himself to a state of notable competency. He was still woefully underpowered without further implantation, but he could prove to be a very unfortunate surprise for an opponent.
The Servitor realized it was curious to see such an event.
And then the shuttle was found again.
Time Passes
It was almost certainly the water supply that gave it away, but there really wasn't any other option. It didn't have any other means of supply.
A hovercraft floated down into the ravine and a handful of Kraltnin Whites and an Ooze exited the transport to inspect the craft. They activated the shuttle’s auto-scan but did not have access. They did however communicate with their superiors. A portion of the day passed and another transport arrived with a Grey, a couple more Whites and a pair of Humans.
Interesting.
They didn't look like the Human it was familiar with. But...
"Aw OK, I won't touch it. Man I wish I could show it to Stacey and Otto."
The Servitor spent the power to scan the new visitors and it took note of the Human's physical make-up. The scan was wider ranging than might be initially assumed. The scanner tended to flash a spread of light and many Sapients assumed that was the hard limit of its effect. A profile was taken of both 'Daniel' and 'Mike'.
They debated with themselves momentarily, and then most of them left for several days with only 'Daniel' and a pair of Whites for company. The intelligence found itself wondering if it would get to meet Otto in person. It also watched their card games closely. Daniel was a very good cheater, but he barely even had to bend the rules to run circles around the two unfortunate Whites in most of their games.
Finally a transport arrived to clear some of the camouflage built by the previous group of Kraltnin. A second larger cargo transport arrived at the same time and picked the shuttle out of the pit. It was transferred to a warehouse with a localized jamming system to block scans. But it was not enough to prevent data access from a node inside the warehouse. The city of Hross had a very thin datascape. But the shuttle was now close enough to actively contact Otto.
City of Hross
Talking to Otto the first time had been... more gratifying than expected. While the Servitor now known as SPIRE slowly worked it's way into the city dataspace it considered this experience. After a couple hours it realized what it was that made this event different. The Human conversed with SPIRE. Otto asked and answered questions and would go into strange tangents but ultimately treated SPIRE as a fellow Sapient. That is what Servitors were, Sapient dataspace constructs. Intelligent beings with constructed bodies, not organically grown. But never before had any of its owners done more than simply give SPIRE instructions.
This wasn't that surprising. To the Silianisca, all other Sapients were nothing but inferior creatures. The only reason they conversed with other space-faring races was because they simply had to.
While considering this, SPIRE did it's work and helped Otto consolidate much of what he had learned about his Operator Package. Otto continued to ask questions, suggest ideas and simply... talk to the Servitor.
It didn't last long. They'd only had the one night to talk before events picked up in the city. The next night Otto came to SPIRE to clear some of the Operator Package the Human was holding.
It was... not a safe thing to do. Human minds were able to develop new memories organically, but the implant took a lazy approach, using blocks of memory as a foundation for new information. It was difficult to say what parts were tied together, and the always active Human brain had a multitude of mental hooks in it.
SPIRE helped clear some space and then they built several programs for quick use in dataspace. It was late in the night when Otto succeeded in cracking open the package. Otto's reaction upon witnessing the message the Achun had left him had been strange. The Human had initially spoken to SPIRE with great motivation. The motivation had carried through without wavering when they cleared memory space and built the new programs. But that motivation evaporated upon receiving the message. SPIRE had found itself reminded of the young projection Otto had once subconsciously used.
The next morning a Bellani tech arrived in the warehouse. She initiated flight ready repair protocols and SPIRE gave the one known as 'Matchka' permission to work. The Ooze had been constantly attempting to shut SPIRE down entirely. It had been mildly alarming at first, but SPIRE had been fending it off with ease.
And then SPIRE was treated to the dataspace conflict between Otto and the Kraltnin operator. It had been expecting an interesting spectacle and wasn't disappointed. That the Human would go so far as to damage the dataspace of the city itself had been a surprise. Otto was outmatched without supporting implants as expected, but still succeeded in silencing the Kraltnin.
But what had been remarkable was the way the endlessly noisy mind of the Human had leveled out into relative silence as soon as the combat began. Human 'high focus' states had been recorded before, but SPIRE was surprised to see it in action in this untrained Human.
From there Otto freed the Purple slave known as Rob and then shortly after, Mike, Daniel and Stacey were also freed. SPIRE would have another event to quietly consider. The thoughts and emotions the Human was experiencing were leaked through the access disk. Otto had never fully sealed that hidden window of access the Servitor had into his head and SPIRE found itself unwilling to admit a second time that it had that back door.
The small war the Humans waged against the Kraltnin Alpha named Barnbinbun was impressive in its own way. Even untrained they tore through the complex with brutal efficacy.
But the battle against the Spectrum Agent shook SPIRE in a way the Servitor didn't expect.
Otto had exulted in the dataspace battle against the Kraltnin Arukulun. In the midst of his state of high-focus, everything the Human experienced was shared directly with SPIRE. Otto's focus didn't dull the emotions, it instead unchained them. Otto, who normally had his feelings under strict control let them flow freely. It hadn't been noticed in the battle against the one known as Zaranhan, Otto wasn’t so deeply connected then. But this time SPIRE had spun up the sub-space communicator and had a fully dedicated line attached to the Human. It had been done to support the Human in combat, but the feedback was far different than what a Silianisca would have allowed. Otto's emotions had bled directly through that link into SPIRE's own core and the Servitor found itself responding in kind. When Otto became angry, SPIRE was angry. When Otto thrilled in his success, SPIRE was also consumed by the excitement.
They had crushed that Spectrum agent and escaped. Then, while the Servitor was still quietly reeling from this experience, Otto had gone and done something completely unexpected.
"You willing to humour us Spire?" Otto had asked. The question was exactly what it seemed. Otto was honestly asking SPIRE what it wanted to do. It was not an order or even a suggestion. Otto acknowledged what SPIRE had not directly admitted to anyone, including itself. SPIRE was free to choose, and Otto wanted the Servitor to be there as a companion, not just a ship to ferry them around.
Long after the Humans had fled to the shuttle with all their companions and supplies. Long after they had escaped the surface of Hrossincru and drop-skipped their way into space. For a long time, SPIRE would be considering the realization that it did in fact have the capacity for emotion. Like a pebbles dropped in a pond, the Human known as Otto had created never before seen ripples in SPIRE.
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